Playable Ads
- any browsers include mobile
- modern c++ API
- compile time configuration
- low cost reflection
- browser debugger support
- dynamic component system
- physycs, dynamic lighting
- virtual file system
- skinned animation
- no bones restrictions
- fast and compact
- minimal bundle size (~300k)
- texture and meshes packer
- all-in-one file builds
- does not use external resources
- fast development cycle
- ads restrictions support
- facebook/vk API support
- fbx/unity formats support
- B2B Nano version avaliable
- iOS Safari supported :)
Samples
- declarative materials
- glsl shaders
- texture generators
- chain of render passes
- cameras, fx, line plotter
- variant serialisation
- binary and json decriptors
- resources cacher and packer
- lightweight runtime type info
- runtime components
Snippets
- short reusable potion of code
- typical API usage template
- copy paste and use this now
- appending new snippets daily
- click [?] and view code
- use componets AND inheritance
- dont use raw pointers
- cache all resources
- optimize draw calls
- use chain calls