W4 WEB GAME CREATION SDK

Playable Ads

  • any browsers include mobile
  • modern c++ API
  • compile time configuration
  • low cost reflection
  • browser debugger support
  • dynamic component system
  • physycs, dynamic lighting
  • virtual file system
  • skinned animation
  • no bones restrictions
  • fast and compact
  • minimal bundle size (~300k)
  • texture and meshes packer
  • all-in-one file builds
  • does not use external resources
  • fast development cycle
  • ads restrictions support
  • facebook/vk API support
  • fbx/unity formats support
  • B2B Nano version avaliable
  • iOS Safari supported :)

Samples

small tips
small tips
  • declarative materials
  • glsl shaders
  • texture generators
  • chain of render passes
  • cameras, fx, line plotter
  • variant serialisation
  • binary and json decriptors
  • resources cacher and packer
  • lightweight runtime type info
  • runtime components

Snippets

  • short reusable potion of code
  • typical API usage template
  • copy paste and use this now
  • appending new snippets daily
  • click [?] and view code
  • use componets AND inheritance
  • dont use raw pointers
  • cache all resources
  • optimize draw calls
  • use chain calls

Crew